![]() ![]() It seems as you'd have to chose between either the wheel or the controller, which is odd considering in their press statement Thrustmaster actually makes the simultaneous use of the controller and wheel some sort of a selling point. The problem is, either the controller is recognized and the wheel doesn't work or the wheel works but the controller doesn't respond. The wheels works but it is not optimal for walking around however, so a controller to use simultaneously seems like a logical option. I just bought a Thrustmaster T80 which, according to their own website, is natively compatible with the game. So the horn would have to be eliminated or mapped to another function.I am not sure if this is the proper place to ask this question but after extensive Google searching I could not find this anywhere else. That, again, makes too many buttons for XInput. Oh, there's also a horn on the steering wheel. ![]() And since the XInput SDK doesn't support a separate wheel and thumb stick X axis, the wheel would have to be redesigned to either leave out the left stick or to map the wheel's rotation and the left stick's X axis onto the same axis. As far as I know, there are no XBox racing wheels that have thumb sticks. The pedals could map to the triggers, but then there would be too many axes, since there are two thumb sticks on the wheel. There are no Start/Back buttons (or View Options and Menu on the X1), and there are no triggers on the wheel. It does not have the same number of buttons as an XBox controller. With Xbox heading in a unified environment with PC, there is absolutely no reason to believe that this won't happen.Īgain, no they are not. The only reason there has been console compatiable peripherals is because of closed software not because of hardware. Ps what are these issues? Wheels and button boxes literally work the same as a controller, key inputs and axis. Only naivety and ignorance would make you think otherwise. With Xbox heading in a unified environment with PC, there is absolutely no reason to believe that this won't happen. Once again button boxes can be used on Xbox right now if the game supports it because button boxes are the same input as keyboards. The side panel is in fact a button box, a button box is a keyboard. I don't need to get my hopes up, I don't have to deal with the limitations of console. That's not to say Logitech can't release a console-compatible controller - but it would have to be different than the PC version, since both the wheel and side panel have some issues that make them incompatible with XBox control schemes. Unless Microsoft and/or Sony change their business model, which is unlikely, this controller will not work on consoles. Microsoft charges a royalty for XBox compatible game controllers, and if people could just use generic USB controllers, Microsoft could not charge manufacturers that royalty. Yes, the XBox does let you plug in HID keyboards, but it has never worked with HID game controllers, and I don't see that ever happening. I have one of these, and the side panel is not a keyboard it's a game controller. Hence it was added in an edit and used the term "look at".ĭon't get your hopes up. Once that opens up input devices like wheels and button boxes will be mappable and "console compatibility" won't matter. ![]() The side panel is a button box, aka a keyboard. Xbox one is getting keyboard support, in some cases like PCars 2, it already has it. Nigelbilt wrote:Ya, FS stands for "Farming Simulator".
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